Clever concept; some implementation issues
This is a great idea for a game. The art style works well, and its just the right mix of mindless and challenging to kill a few minutes—or significantly more—with. One issue that Ive had is that I cant tell what piece Ive picked up, from the ones available, until Ive already dragged it some distance; having grabbed pieces expand, or just spreading out their initial positions more (along the side, maybe?) would help a lot with that. Regardless, an excellent game.
Mahalis about
NineGaps